﻿namespace UnityEditor
{
    using System;
    using System.Runtime.CompilerServices;
    using UnityEngine;

    public sealed class EditorSettings : UnityEngine.Object
    {
        public static string externalVersionControl { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] set; }

        public static SerializationMode serializationMode { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] set; }

        public static string webSecurityEmulationHostUrl { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] set; }
    }
}

